Portfolio

BRiDGE: Bridge for Researchers in Danger Going to Europe

New Hope for Researchers in Danger   Contributions of EURAXESS Bulgaria in the BRiDGE project (01.04.2018 – 31.03.2020) EURAXESS Bulgaria has a heart for researchers in danger and is collaborating with different partners in Europe to support refugee researchers who are looking for better prospects in their career and social inclusion. There are around 220 early and late stage post doc researchers...

Career for New ERA

The project is carried out by Sofia University, EURAXESS BHO in Bulgaria, with the expert support of the first EURAXESS Career Development Centre in Bulgaria, the local EURAXESS Contact Points, Vitae UK - the global leader in supporting the professional development of researchers, and other external experts. The project mainly addresses the third key priority of ERA – achieving an open labour...

EURAXIND

The EURAXIND project is led by CRAC-VITAE with 6 partners (all Bridgehead Organisations) and 7 Third Parties from across Europe.EURAXIND addresses 2 key ERA priorities (1) creating ‘an open labour market for researchers’ and (2) ‘the optimal circulation of, access to, and transfer of scientific knowledge’, by increasing employer engagement with the EURAXESS network and Career Development Centres...

EURAXESS TOP III

The EURAXESS TOP III consortium includes partners from almost all EURAXESS countries (either as beneficiaries or associated partners, from altogether 39 countries), in order to ensure the widest possible coverage as well as increased impact. The project has been divided into eight work packages. Two WPs are devoted to the development, testing and pilot introduction of new services on career...

RAGE Project – Realising an Applied Gaming Eco-system

RAGE – Realising an Applied Gaming Eco-system,  is a 48-months Technology and Know-How driven Research and Innovation project co-funded by EU Framework Programme for Research and Innovation, Horizon 2020. RAGE aims to develop, transform and enrich advanced technologies from the leisure games industry into self-contained gaming assets (i.e. solutions showing economic value potential) that support...

SOCIALENERGY

The project purpose is easy, rich and deep communication among the energy sector stakeholders and residential energy consumers that will allow them to: discover each other and their needs educate themselves towards a better understanding of the difficulties and the challenges that each one faces interact and trade with each other especially in the form of demand response energy programs. All...